#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
void clip(float,float,float);
int i,j=0,n;
int rx1,rx2,ry1,ry2;
float x1[8],y1[8];
void main()
{
int gd=DETECT,gm;
int i,n;
float x[8],y[8],m;
clrscr();
initgraph(&gd,&gm,"");
printf("coordinates for rectangle : ");
scanf("%d%d%d%d",&rx1,&ry1,&rx2,&ry2);
printf("no. of sides for polygon : ");
scanf("%d",&n);
printf("coordinates : ");
for(i=0;i<n;i++)
{
scanf("%f%f",&x[i],&y[i]);
}
cleardevice();
outtextxy(10,10,"Before clipping");
outtextxy(10,470,"Press any key....");
rectangle(rx1,ry1,rx2,ry2);
for(i=0;i<n-1;i++)
line(x[i],y[i],x[i+1],y[i+1]);
line(x[i],y[i],x[0],y[0]);
getch();
cleardevice();
for(i=0;i<n-1;i++)
{
m=(y[i+1]-y[i])/(x[i+1]-x[i]);
clip(x[i],y[i],m);
clip(x[i+1],y[i+1],m);
}
m=(y[i]-y[0])/(x[i]-x[0]);
clip(x[i],y[i],m);
clip(x[0],y[0],m);
outtextxy(10,10,"After clipping");
outtextxy(10,470,"Press any key....");
rectangle(rx1,ry1,rx2,ry2);
for(i=0;i<j-1;i++)
line(x1[i],y1[i],x1[i+1],y1[i+1]);
getch();
}
void clip(float e,float f,float m)
{
while(e<rx1 || e>rx2 || f<ry1 || f>ry2)
{
if(e<rx1)
{
f+=m*(rx1-e);
e=rx1;
}
else if(e>rx2)
{
f+=m*(rx2-e);
e=rx2;
}
if(f<ry1)
{
e+=(ry1-f)/m;
f=ry1;
}
else if(f>ry2)
{
e+=(ry2-f)/m;
f=ry2;
}
}
x1[j]=e;
y1[j]=f;
j++;
}
Here i have used fillpoly function to draw the object body and used fillellipse function to draw tier. animation is done by looping through the objects x & y position until user hits a key. Keypress event is achived by using kbhit function. Smoothness of animation is controlled by delay function. Change the delay values to change the animation speed Source: #include<stdio.h> #include<conio.h> #include<graphics.h> #include<dos.h> void main() { int gd=DETECT,gm,i=-300,j; int poly[16]={100,100,250,100,250,50,300,50,325,90,325,140,100,140,100,100}; int tpoly[16]={100,100,250,100,250,50,300,50,325,90,325,140,100,140,100,100}; initgraph(&gd,&gm,""); getch(); while(!kbhit()) { for(j=0;j<16;j+=2) { poly[j]=tpoly[j]+i; } fillpoly(8,poly); setfillstyle(5,7); bar(275+i,60,295+i,85); setfillstyle(5,8); fillellipse(140+i,140,20,20); fillellipse(280+i,140,20,20); setfillstyle(1,0); fillellipse(140+i,140,10,10); fillellipse(280+i,140,10...
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