#include <graphics.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <conio.h>
void main()
{
int gd=DETECT,gm;
int s;
char *fname[] = { "EMPTY FILL","SOLID FILL","LINE FILL",
"LTSLASH FILL","SLASH FILL","BKSLASH FILL",
"LTBKSLASH FILL","HATCH FILL",
"XHATCH FILL","INTERLEAVE FILL",
"WIDE DOT FILL","CLOSE DOT FILL","USER FILL"
};
initgraph(&gd,&gm," ");
clrscr();
cleardevice();
for (s=0;s<13;s++)
{
setfillstyle(s,2);
setcolor(14);
rectangle(149,9+s*30,251,31+s*30);
bar(150,10+s*30,250,30+s*30);
outtextxy(255,20+s*30,fname[s]);
}
getch();
closegraph();
}
Simple animation of random balls that bounces within the screen Source: #include<stdio.h> #include<graphics.h> #include<conio.h> #include<dos.h> #include<math.h> void drawBall(struct ball *b, int color); struct ball{ int x, y; int dx, dy; int radius; }; void main() { int gd=0, gm=VGAHI; int i; struct ball b[10]; initgraph(&gd, &gm, ""); for(i=1;i<=15;i++){ b[i].radius = rand()%20; b[i].x=rand()%getmaxx(); b[i].y=rand()%getmaxy(); b[i].dx=2; b[i].dy=4; } while(!kbhit()) { delay(5); cleardevice(); for(i=1;i<=15;i++) drawBall(&b[i],i); } closegraph(); } void drawBall(struct ball *b, int color){ setfillstyle(1,color); setcolor(color); fillellipse(b->x, b->y, b->radius, b->radius); if(b->x+b->radius > getmaxx() || b->x-b->radius<0) b->dx = -b->dx; if(b->y+b->radius > getmaxy() || b->y-b->radius<0) b->dy = -b->dy; b->x+=b-...
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