#include <stdio.h> #include <stdlib.h> #include<graphics.h> #include<conio.h> #include<math.h> void draw2d(int,int [],int [],int,int); void main() { int gd=DETECT,gm; int x[20],y[20],tx=0,ty=0,i,fs; initgraph(&gd,&gm,""); printf("No of sides : "); scanf("%d",&fs); printf("Co-ordinates : "); for(i=0;i<fs;i++) { printf("(x%d,y%d)",i,i); scanf("%d%d",&x[i],&y[i]); } draw2d(fs,x,y,tx,ty); printf("translation (x,y) : "); scanf("%d%d",&tx,&ty); draw2d(fs,x,y,tx,ty); getch(); } void draw2d(int fs,int x[20],int y[20],int tx,int ty) { int i; for(i=0;i<fs;i++) { if(i!=(fs-1)) line(x[i]+tx,y[i]+ty,x[i+1]+tx,y[i+1]+ty); else line(x[i]+tx,y[i]+ty,x[0]+tx,y[0]+ty); } }
Simple animation of random balls that bounces within the screen Source: #include<stdio.h> #include<graphics.h> #include<conio.h> #include<dos.h> #include<math.h> void drawBall(struct ball *b, int color); struct ball{ int x, y; int dx, dy; int radius; }; void main() { int gd=0, gm=VGAHI; int i; struct ball b[10]; initgraph(&gd, &gm, ""); for(i=1;i<=15;i++){ b[i].radius = rand()%20; b[i].x=rand()%getmaxx(); b[i].y=rand()%getmaxy(); b[i].dx=2; b[i].dy=4; } while(!kbhit()) { delay(5); cleardevice(); for(i=1;i<=15;i++) drawBall(&b[i],i); } closegraph(); } void drawBall(struct ball *b, int color){ setfillstyle(1,color); setcolor(color); fillellipse(b->x, b->y, b->radius, b->radius); if(b->x+b->radius > getmaxx() || b->x-b->radius<0) b->dx = -b->dx; if(b->y+b->radius > getmaxy() || b->y-b->radius<0) b->dy = -b->dy; b->x+=b-...
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