#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
void disp();
float x,y;
int xc,yc;
void main()
{
int gd=DETECT,gm;
int a,b;
float p1,p2;
clrscr();
initgraph(&gd,&gm,"");
scanf("%d%d",&xc,&yc);
scanf("%d%d",&a,&b);
x=0;y=b;
disp();
p1=(b*b)-(a*a*b)+(a*a)/4;
while((2.0*b*b*x)<=(2.0*a*a*y))
{
x++;
if(p1<=0)
p1=p1+(2.0*b*b*x)+(b*b);
else
{
y--;
p1=p1+(2.0*b*b*x)+(b*b)-(2.0*a*a*y);
}
disp();
x=-x;
disp();
x=-x;
}
x=a;
y=0;
disp();
p2=(a*a)+2.0*(b*b*a)+(b*b)/4;
while((2.0*b*b*x)>(2.0*a*a*y))
{
y++;
if(p2>0)
p2=p2+(a*a)-(2.0*a*a*y);
else
{
x--;
p2=p2+(2.0*b*b*x)-(2.0*a*a*y)+(a*a);
}
disp();
y=-y;
disp();
y=-y;
}
getch();
closegraph();
}
void disp()
{
putpixel(xc+x,yc+y,10);
putpixel(xc-x,yc+y,10);
putpixel(xc+x,yc-y,10);
putpixel(xc+x,yc-y,10);
}
Here i have used fillpoly function to draw the object body and used fillellipse function to draw tier. animation is done by looping through the objects x & y position until user hits a key. Keypress event is achived by using kbhit function. Smoothness of animation is controlled by delay function. Change the delay values to change the animation speed Source: #include<stdio.h> #include<conio.h> #include<graphics.h> #include<dos.h> void main() { int gd=DETECT,gm,i=-300,j; int poly[16]={100,100,250,100,250,50,300,50,325,90,325,140,100,140,100,100}; int tpoly[16]={100,100,250,100,250,50,300,50,325,90,325,140,100,140,100,100}; initgraph(&gd,&gm,""); getch(); while(!kbhit()) { for(j=0;j<16;j+=2) { poly[j]=tpoly[j]+i; } fillpoly(8,poly); setfillstyle(5,7); bar(275+i,60,295+i,85); setfillstyle(5,8); fillellipse(140+i,140,20,20); fillellipse(280+i,140,20,20); setfillstyle(1,0); fillellipse(140+i,140,10,10); fillellipse(280+i,140,10...
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