#include <stdio.h>
#include <stdlib.h>
#include<graphics.h>
#include<conio.h>
void draw3d(int fs,int x[20],int y[20],int tx,int ty,int d);
void draw3d(int fs,int x[20],int y[20],int tx,int ty,int d)
{
int i,j,k=0;
for(j=0;j<2;j++)
{
for(i=0;i<fs;i++)
{
if(i!=fs-1)
line(x[i]+tx+k,y[i]+ty-k,x[i+1]+tx+k,y[i+1]+ty-k);
else
line(x[i]+tx+k,y[i]+ty-k,x[0]+tx+k,y[0]+ty-k);
}
k=d;
}
for(i=0;i<fs;i++)
{
line(x[i]+tx,y[i]+ty,x[i]+tx+d,y[i]+ty-d);
}
}
void main()
{
int gd=DETECT,gm;
int x[20],y[20],tx=0,ty=0,i,fs,d;
initgraph(&gd,&gm,"");
printf("no of sides (front view only) : ");
scanf("%d",&fs);
printf("co-ordinates : ");
for(i=0;i<fs;i++)
{
printf("(x%d,y%d)",i,i);
scanf("%d%d",&x[i],&y[i]);
}
printf("Depth :");
scanf("%d",&d);
draw3d(fs,x,y,tx,ty,d);
printf("translation (x,y)");
scanf("%d%d",&tx,&ty);
draw3d(fs,x,y,tx,ty,d);
getch();
}
Here i have used fillpoly function to draw the object body and used fillellipse function to draw tier. animation is done by looping through the objects x & y position until user hits a key. Keypress event is achived by using kbhit function. Smoothness of animation is controlled by delay function. Change the delay values to change the animation speed Source: #include<stdio.h> #include<conio.h> #include<graphics.h> #include<dos.h> void main() { int gd=DETECT,gm,i=-300,j; int poly[16]={100,100,250,100,250,50,300,50,325,90,325,140,100,140,100,100}; int tpoly[16]={100,100,250,100,250,50,300,50,325,90,325,140,100,140,100,100}; initgraph(&gd,&gm,""); getch(); while(!kbhit()) { for(j=0;j<16;j+=2) { poly[j]=tpoly[j]+i; } fillpoly(8,poly); setfillstyle(5,7); bar(275+i,60,295+i,85); setfillstyle(5,8); fillellipse(140+i,140,20,20); fillellipse(280+i,140,20,20); setfillstyle(1,0); fillellipse(140+i,140,10,10); fillellipse(280+i,140,10
please output screen upload for all programs
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